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Real-Time Skills for Your Video Game Programming Job

By May 21st, 2010 at 12:52 pm

Categories: Gaming & Simulation, IT Industry, Skills/Education

It can be tough for software development professionals to crack into the Gaming industry. Veteran programmers will tell you that it takes passion for game development and a strong portfolio of gaming projects to even be considered. Job seekers often ask me how they can get the skills and experience they need to get their foot in the door.

It is possible to transfer skills from related industries, like computer simulation to video game development. A good example is Terry Michaels, Sony Online Entertainment, Everquest Developer, who used his experience as flight simulator programmer to land his first gaming job. For more of my thoughts on building your experience in industries related to gaming check out my video post below.

I suggest if you want to land in the gaming industry, get your hands dirty with real-time programming environments as soon as you can.

image by: Jesse757

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3 Comments »

  1. Wish I knew how to get ahld of you, it seems you have quite a bit of insight and I am about to start college on the 3rd of Sept (2010) and I am torn between Architectural Design & Drafting and Computer Networking.. Or Computer Information System (learnin some programm’n =))

    Could, if you ever do read this Mr. Bryan, contact me at onealns@mail.uc.edu?

    Thanks!

    Comment by Nick — August 28, 2010 @ 5:56 pm

  2. Hi Nick,
    Thanks for your inquiry. I’d be more than happy to share my thoughts with you. There are a variety of options and paths to consider depending on your specific areas of interest/roles within gaming as well as your desired career path. I’ll contact you at the email you provided and look forward to speaking with you.

    Comment by Mike Bryan — August 31, 2010 @ 9:53 am

  3. Hi to all, the contents present at this website are in fact remarkable for
    people experience, well, keep up the good work fellows.

    Comment by gaming jobs online review — February 21, 2013 @ 4:17 am

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